Reverse engineering a DH Project

I read the DH project on visualizing slangs using a timeline to show what period what sort of slangs were created, and what different kinds of slangs were created during that period. The project’s name is called thetimelinesofslang, you can visit this page by clicking here.

The timelines were very intuitive to use and easy to understand. The picture at the bottom is an example of what the timeline looks like. The bottom grey bar shows the viewer what time period they are in and the colorful legend explains to us the variance’s in each slang. No slang is saved from thetimelinesofslang, it arms a plethora of different slangs ranging from larceny to the king and queen of all slangs, the penis and the vagina.


Some time periods have an explosion of creativity with new slangs, therefore sometimes if you are zoomed out too far you can’t see every slang created during that time period. Thats why the author gives us a magnifying slider so we can zoom in to see the specific dates that each slang was created if we want a more specific experience. And on the other side of the coin if you want a big overview of what time periods had big explosions of creativity you can zoom out.

The software system is one of the many sources that this DH project utilizes. The timeglider software is the overall structure of this DH project, this software is what provides the website with its interface. In my opinion timeglider is one of the sources that had the largest impact on this DH project. The slangs themselves come from the Green’s Dictionary of Slang, published in 2010.

The main processes that is used to access this site is through the internet. More specifically this DH project is hosted on the timeglider’s servers. Since the Timeglider software system plays the biggest part in this DH project, most of the processes go through the Timeglider servers.

The presentation of this DH project to put it simple is of a timeline. But this timeline is different because a lot of timelines I’ve found are all static in the way you can view the different events on the line itself. This timeline has an interact element to it, you can change the time scale, or you can use the legend to see different variations of the slang you are looking for.


Sketching the Sketchup Experience

Today in class we were introduced to the 3D modeling program, Sketchup. I’ve only had limited past experience with Sketchup in the past, so this class was certainly a good opportunity to renew my knowledge of Sketchup. We went through the basics such as how to create basic 2D geometric shapes, and in extension to that we later went through the process of creating 3D objects from the aforementioned geometric shapes. This process was fairly intuitive as all one needs to do is add depth to a 2D shape using a drag tool, in order to create a 3D object.

Later the class familiarized ourselves with the tool that allows the manipulation of different 3D shapes and lines. Similar to the depth tool, the manipulation tool was also intuitive in nature and therefore pretty easy to grasp the operation of this tool. However I found that this tool was a little glitchy in that it would sometimes produce unexpected results if done with free hand, the option to use the arrow keys to lock the direction of manipulation in a certain axis did help with the control of this tool.

For homework, we had to create a house, preferably a house from childhood, in SketchUp. What I found most difficult was creating the spherical doorknob. SketchUp does not have an easy tool to create 3D spherical or elliptical objects. So I had to consult Youtube as a way of learning the methods of how one can create 3D spherical objects. Turns out all one needs to do (although a bit convoluted) is to create a circle on the ground using the xy-plane as the ground surface. Then using the same circle tool, draw a circle with smaller radius inside the larger circle but instead of the xy-plane draw it on the xz-plane, so it is orthogonal to the original circle.  Then use the arrow button to select the larger circle then choose the function “Follow Me” and click on the smaller circle then you’ll have a sphere! Overall the rest of the house was pretty straight forward a bunch of simple polygons put together.


Tip: Honestly seems really obvious but USE THE SHIFT AND MIDDLE MOUSE BUTTON to rotate the camera. It helps so much when dealing with different aspects of modeling a building or object. And its really simple and easy to do. It’s a tool you can’t get away from and the easy access of this tool just makes it even better to use.